Alternate Reality Games For Behavioral and Social Science Research
by Ruthanna Gordon
Publisher: ETC Press 2015
Number of pages: 131
By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. This book examines the potential strengths of ARG-based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.
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