Virtual Body Language
by Jeffrey Ventrella
Publisher: ETC Press 2011
Number of pages: 286
Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes from the trenches of Silicon Valley.
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by David J. Eck - Hobart and William Smith Colleges
These notes represent an attempt to develop a new computer graphics course at the advanced undergraduate level. The primary goal is to cover the fundamental concepts of computer graphics, and the concentration is on graphics in three dimensions.
3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D effects on a computer. Rendering is the final process of creating the actual 2D image or animation from the prepared scene.
by Wayne Collins, et al. - B.C. Open Textbook Project
This textbook -- with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis.
by Nicholas M. Patrikalakis, Takashi Maekawa - Springer
Shape interrogation is the process of extraction of information from a geometric model. It is a fundamental component of CAD/CAM systems. The authors focus on shape interrogation of geometric models bounded by free-form surfaces.